
Return to the Oracle's Clock Tower to review the Batwing scans for the Cloudburst device Once that's done, this portion of the quest is complete. Finally, access the skeletal layer and scan in the metal plate on the victim's skull. Next, zoom down to the muscle layer and scan in the lump near the corpse's left-hand hip. Begin by scanning in the tattoo mark on the victim's left leg. Grapple up to the body and activate your Deep Tissue Scanner. Immediately look right and locate the illuminated corpse hanging on the wall. As you reach the graveyard gates to your left, you'll hear the familiar strains of opera music drifting through the air. Climb out of the Batmobile and start running north, passing by the graveyard. Head on over and park up by the church's east-facing wall. There's a church here, visible on your map as the large lone building standing close to the docks. Bring up your map and locate Drescher on the east side of Founders' Island. Don't be too disheartened when he manages to flee.īefore you leave the island, there's one more Most Wanted mission worth investigating. Once you close in on his position, eject from the Batmobile to drag him to the ground then smack him around a bit. When Firefly appears, give chase through the streets, avoiding his fire trails as you go. Activate Battle Mode, launch your winch at grid power access unit, and rev your engine to bring the fire suppression system back online. Make your way over (using the billowing smoke clouds overhead as a guide) then park up outside the fire station doors. What that entails, however, is up to you: Alfred has some data analysis to complete before you can continue, so complete a few more Most Wanted missions to progress the story quest.Īs it happens, there's another burning fire station in Otisburg, a short drive to the south-west. Next, glide over to the Batmobile and prepare for the next leg of your adventure. With the missile launcher no longer a threat, resume control of Batman and head outside.

Thrust aside to dodge its lock-on attacks and keep on firing until it's down. As you near the top, immediately begin hurling cannon shots at the missile launcher on the opposite building. When you touch down on the other side, enter Battle Mode and slip up the ramps. Finish pulling the ramp into position, then accelerate towards it, firing your afterburner at the end. Re-activate the computer terminal and the action switches to the Batmobile once more. Use a Beat Down to take out the Brute first, then clear the rest of the room. To make matters worse, some opponents wear electrified armour, and there's a knife-wielding Brute to deal with too. Be careful though: there are a large number of thugs in the area and a limited space in which to move. When he's gone, focus on bringing the remaining hostiles down. Once the first few soldiers are down, Batman will lunge towards Arkham Knight - who, of course, promptly disappears. Proceed along beneath the floor and launch a Multi-takedown from below. Arkham Knight's goons have swarmed the control room but, luckily, Batman has given them the slip. When you do, the action automatically returns to Batman in the watch tower.

Next, deploy your Power Winch at the hook point and pull the ramp backward. In order to reach your target on the building above, come to a halt near the yellow ramp and enter Battle Mode. Continue picking them off from behind (don't forget to check out the upper level if you're struggling to find them) and, with all five Cobras defeated, slip the Batmobile back into standard drive mode, Finally, follow the waypoint marker towards the missile launcher.

Unsurprisingly, you'll need to bring these down too in order to proceed. Once you've eliminated the first couple of Cobras, Arkham Knight deploys two more. Next, circle the buildings in the centre of the area to obliterate the remaining two tanks. Enter Battle Mode and use the on-screen radar to sneak around the back and destroy it with a well-placed cannon shot. Take out the long range missile launcherĪlmost immediately, the first of three large Cobra tanks crosses your path. Once you automatically gain control of your vehicle, start guiding it through the streets ahead. You'll need something that can pack a punch if you want to destroy the missile launcher - something like, say, the Batmobile.
